After realizing what was going on, Guts woke the remainder of their party and they exited their tent to see a blade through one of the guards’ necks and a darkly-clothed man standing next to him. They battled it out with more robbers coming out of the woods, before finally coming across the man they saw from the wanted posters and killed him too. A quick looting of the robbers later turned up a symbol tattooed on their target’s arm – an anchor crossed with a slightly curved, green blade.
The next day, the caravan made it safely to the Valley Settlement, much to the relief of the settlers, who were piling strange, half mutated Grimm corpses into a pile upon the group’s arrival. Upon talking to the settlers, the party learned that these strange Grimm had started coming out of the wastes months ago, and when killed, wouldn’t dissolve like normal creatures of Grimm. They had been preparing to send a party into the wastes for a while now, but the caravans they needed with extra weapons kept being robbed along the way. A number of them said that the party should report in with the mayor, telling him that the caravan had arrived.
Shortly after doing so, the mayor told the party that he planned to find his daughter before doing anything else concerning the wastes, and revealed that his young daughter had run off in that direction, and that he’d be willing to reimburse the adventurers if they were able to successfully bring her back.
The party took a moment to collect a few others from the settlement to aid in the expedition, then departed and tracked the mayor’s daughter to an overgrown cave – looking very out of place in the otherwise desolate land. Once inside, the group came across something thoroughly unexpected, an underground oasis. Amidst the greenery, there was a large tree surrounded by a small pond, natural Dust crystals grew from the walls and glowed like torches, making for a very surreal contrast to the wasteland outside. In the middle of it all was a small girl, maybe 12, surrounded by animals with patches of Grimm-black fur. When she realized that the group was there, she introduced herself and said that the magic in this placed turned Grimm into animals, and made these crystals that were growing from the walls. The characters made a silent note to tell Weiss about the cave, and convinced the girl to come back to her dad, who was very worried about her. Back in the town, she convinced the group (Yang primarily) to hook her up with some alcoholic beverages for being such a brave adventurer, and Yang finally caved, getting Guts to distract her dad.
The group collected their reward from the mayor, and as the party was preparing to leave, the girl ran up to them and promised to find some way to thank them too.
Campaign Date: May 15